In other words, this random event generates more random events, though they’re all strung together by narrative continuity. When you return to the Bergsons’ home, the cub returns with you, and a cutscene ensues in which you learn what you must do to care for the orphaned pup. In one early dungeon encounter, you might happen upon a wolf cub and its wounded mother. The game’s omniscient narrator helps frame the game’s events in a literary way, voicing over your actions in real-time as you take them.įor example, every time you return to the Bergsons’ house from a run, you get a chance to uncover details about the family and their lives via narration. This will become a necessity over time due to the game’s “fatigue” system, which forces the player to allow characters rest if they’ve been deployed too many times.Ĭhildren of Morta slowly cultivates its story in the spaces between your adventuring. “When a new hero shows up, it’s easier to start playing them even if you’re a bunch of hours into the game already,” Fassihi added. It’s a clever reminder that the Bergsons act and grow as a unit.įurthermore, it allows you to bounce from character to character without feeling like you’re neglecting anybody. For example, though each character has an individual skill tree, certain stats are leveled up for all family members at once. It doesn’t end with their individualized skill sets the theme of family continues to be ever-present throughout Children of Morta’s many systems. The youngest daughter Lucy has a lot of energy and slings explosive fireballs as a mage. His son Kevin, however, is much more timid and flighty, so he makes himself invisible to evade danger and prefers stealthy tactics. John, for example, is protective as the father of the family, so he wields a shield and acts as a tank. Each character, for example, exhibits a playstyle that corresponds to their personality and role in the family. In Children of Morta, the theme of family isn’t window dressing it’s central to the way Dead Mage conceived of the game’s design. As the Bergsons prepare to face the return of darkness to the mountain their family has guarded for generations, their relationships to one another continue to grow and mature. “There are two main narrative paths in the game: the overarching external events and the internal family story,” Dead Mage Team Lead Amir Fassihi said. When players begin Children of Morta, they’re introduced to a lush, fantastical, pixelated world that’s at once colorful and brimming with a sinister darkness. With randomly generated dungeon levels and tons of surprising narrative encounters, Children of Morta succeeds at telling a gripping story through both exposition and gameplay. Each family member has their own unique playstyle, each of which corresponds to their personality and role in the family. The Bergsons are a family of guardians tasked with watching over the mystical Mount Morta. It’s only fitting, then, that Dead Mage imagines the family as a roster of character classes in a story-driven action game: Children of Morta. Families also provide access to rich themes, from loyalty and kinship to parenthood and mortality. In such works, each family member is defined not only by their personal characteristics but by their relationships to one another. Think Your Family’s Weird? You Should Meet the Children of Morta Staff – Septemat 12:56 PMįamilies are a great way to develop a cast of characters, from the stories of William Faulkner to The Simpsons.
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